Zelda Environment in Unreal Engine 4| Kem Yaralioglu

An intermediate level tutorial by Kem Yaraliolgu, demonstrating the process of creating an environment inside Unreal Engine 4.

 

ZELDA ENVIRONMENT IN UNREAL ENGINE 4 | kEM YARALIOGLU

Creating a stylized environment from scratch is no easy task. In this tutorial Kem Yaralioglu, will demonstrate his thought process when it comes to approaching an environment and give you a general overview of how he has created this environment, explaining why choices are made and how you can use deploy these techniques in your own projects. This tutorial is not a step by step guide nor a walkthrough.

Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn the thought process of approaching an environment. Fuel your Creative Mind today.

THE ARTIST

Kem Yaralioglu is currently an Environment Artist at Rare working on Sea of Thieves, and previous titles include Kena: Bridge of Spirits, Rainbow Six Siege, Elite Dangerous and Life Beyond. Kem has a huge passion for stylized art especially when it comes to artwork involving nature and his experience in the industry gives him the skill and knowledge to teach you some of the core aspects of creating environments with Unreal Engine 4.

CONTENTS

  • 8 Hour 20 Minutes

  • 1080p Resolution

SOFTWARE

  • Unreal Engine 4

  • Maya

  • Substance Designer

  • Gaea

Level

  • Intermediate

  • This is not an introduction to any of the software packages. Users are expected to be familiar with Unreal Engine 4 and other software packages, as well as familiar with the process of building an environment.

DISCLAIMER

  • This is not a step by step tutorial or a guide on how to build this specific environment.

  • This tutorial includes timelapses

  • This tutorial is not targeted at beginners.

LICENSE INFORMATION

Personal, Indie, and Studio Licenses are available. Personal licenses do not apply to companies or organisations. Sharing, streaming, and redistribution to third-party is strictly prohibited. Digital products are non-refundable.