COMPOSITION IN GAME WORLDS | KAREN STANLEY

A tutorial by Karen Stanley, where she analyses existing game worlds and breaks down how composition has an influence on the end product.

COMPOSITION IN GAME WORLDS | KAREN STANLEY

Game worlds are a result of multiple departments working together on the same goal and ensuring that the end product is visually appealing, informative and fun can be difficult. Understanding how composition works in game worlds and not only an image is extremely important and in this tutorial Karen Stanley, will explain why composition is so vital, how to correctly use it and even analyze and breakdown existing titles so that you too can understand just how much framing your favourite games do without you even realizing.

Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.

THE ARTIST

Karen Stanley is a Senior Environment Artist at Ubisoft Toronoto, as well as host of the popular Artstation challenges. Karen is an extremely versatile artist capable of delivering a high quality result on any task be it foliage, props or an entire environment. Her work can be seen in titles such as The Division 2 where gameplay and storytelling through environments is extremely important and her experience on such a title makes her a perfect instructor in delivering you this tutorial.

CONTENTS

  • 30 Minutes

  • 1080p Resolution

SOFTWARE

  • Just your brain!

Level

  • Beginner

    This is a theoretical tutorial and has been designed to teach you how composition is used in game worlds and why.

LICENSE INFORMATION

Personal, Indie, and Studio Licenses are available. Personal licenses do not apply to companies or organisations. Sharing, streaming, and redistribution to third-party is strictly prohibited. Digital products are non-refundable.